- Games // Spiele
- Rundenbasierte Strategiespiele
- Operation Barbarossa
- [OB] Modding - Needed tools
[OB] Modding - Needed tools
- Design Mod Project
1. For the 3D models:
3D Program with an available Plugin or Converter for the OgreEngine.
To find out if your software is supported see this list of exporters:
Note: The models used in our game have roughly 1000 - 2000 polygons depending on the unit.
2. For the textures:
2D Program that supports .tif, .png, .tga, .dds, .gif, . bmp or .jpg.
Information about the formats can be found here:
Just keep in mind that those formats vary in quality and quantity (filesize).
The standard format in the game is .dds.
If your program does not support .dds there is a converter for this. Its called TheCompressonator by ATI and we used version 1.41 during development:
Note: We used 256x256 Pixels resolution for the textures in the game.
3.For more information:
More infos about the 3D enigne working in the game:
Ronald Wendt, Graphics and Game design, Binary Evolution Studios