[HoI2 AoD] Amerikanischer Krieg... Eventkette

Mehr
8 Jahre 8 Monate her #1 von trini696
Sooo ich hab mal eine kleine aber feine Eventkette hergezaubert,
für den Doppelkontinent Amerika, es wirft alle dort endstehenden Blöcke gegeneinander in den Krieg, spaltet die USA und beendet die Kolonisierung in Amerika.

Das hab ich unter AoD 1.04, und der ColdWar Extension gezaubert. Kann also sein das einige Nation Tags nicht mit eurer Version übereinstimmen.
Probierts aus, das bringt die USA am Beginn richtig ins schwitzen!

[spoiler:3utmrzek]#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000000
random = no
country = USA

trigger = {
ai=no
}

name = "Endwar Szenario."
desc = "Es beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = independence which = TEX }
command = { type = independence which = U64 }
command = { type = independence which = CAL }
command = { type = independence which = U22 }
command = { type = independence which = U21 }
command = { type = independence which = CSA }
command = { type = independence which = U42 }
command = { type = end_mastery which = PHI }
command = { type = end_mastery which = LIB }
command = { type = trigger which = 10000001 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000001
random = no
country = CAN

trigger = {
}

name = "Endwar Szenario."
desc = "Das Ende der Allianz..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = leave_alliance }
command = { type = trigger which = 10000002 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000002
random = no
country = USA

trigger = {
}

name = "Endwar Szenario."
desc = "Das Ende der Pakte..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = end_non_aggression which = USA where = HON }
command = { type = end_non_aggression which = USA where = SAL }
command = { type = end_non_aggression which = USA where = GUA }
command = { type = end_non_aggression which = USA where = MEX }
command = { type = end_non_aggression which = USA where = CAN }
command = { type = end_non_aggression which = USA where = HAI }
command = { type = end_non_aggression which = USA where = CUB }
command = { type = end_non_aggression which = USA where = DOM }
command = { type = end_non_aggression which = USA where = PAN }
command = { type = end_non_aggression which = USA where = COS }
command = { type = end_non_aggression which = USA where = NIC }
command = { type = end_non_aggression which = USA where = ARG }
command = { type = end_non_aggression which = USA where = CHL }
command = { type = end_non_aggression which = USA where = URU }
command = { type = end_non_aggression which = USA where = BRA }
command = { type = end_non_aggression which = USA where = PAR }
command = { type = end_non_aggression which = USA where = BOL }
command = { type = end_non_aggression which = USA where = PRU }
command = { type = end_non_aggression which = USA where = ECU }
command = { type = end_non_aggression which = USA where = COL }
command = { type = end_non_aggression which = USA where = VEN }
command = { type = end_access which = HON }
command = { type = end_access which = SAL }
command = { type = end_access which = GUA }
command = { type = end_access which = MEX }
command = { type = end_access which = CAN }
command = { type = end_access which = HAI }
command = { type = end_access which = CUB }
command = { type = end_access which = DOM }
command = { type = end_access which = PAN }
command = { type = end_access which = COS }
command = { type = end_access which = NIC }
command = { type = end_access which = ARG }
command = { type = end_access which = CHL }
command = { type = end_access which = URU }
command = { type = end_access which = BRA }
command = { type = end_access which = PAR }
command = { type = end_access which = BOL }
command = { type = end_access which = PRU }
command = { type = end_access which = ECU }
command = { type = end_access which = COL }
command = { type = end_access which = VEN }
command = { type = trigger which = 10000003 }
command = { type = trigger which = 10000004 }
command = { type = trigger which = 10000005 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000003
random = no
country = ENG

trigger = {
}

name = "Endwar Szenario."
desc = "Das Ende der Kolonien..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = secedeprovince value = 525 which = USA }
command = { type = secedeprovince value = 575 which = USA }
command = { type = secedeprovince value = 576 which = USA }
command = { type = secedeprovince value = 866 which = USA }
command = { type = secedeprovince value = 871 which = USA }
command = { type = secedeprovince value = 873 which = USA }
command = { type = secedeprovince value = 758 which = USA }
command = { type = secedeprovince value = 891 which = USA }
command = { type = secedeprovince value = 538 which = USA }
command = { type = secedeprovince value = 664 which = USA }
command = { type = secedeprovince value = 665 which = USA }
command = { type = secedeprovince value = 652 which = USA }
command = { type = secedeprovince value = 653 which = USA }
command = { type = secedeprovince value = 666 which = USA }
command = { type = secedeprovince value = 668 which = USA }
command = { type = secedeprovince value = 809 which = USA }
command = { type = secedeprovince value = 808 which = USA }
command = { type = secedeprovince value = 807 which = USA }
command = { type = secedeprovince value = 806 which = USA }
command = { type = secedeprovince value = 805 which = USA }
command = { type = secedeprovince value = 897 which = USA }
command = { type = secedeprovince value = 896 which = USA }
command = { type = secedeprovince value = 1763 which = USA }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000004
random = no
country = FRA

trigger = {
}

name = "Endwar Szenario."
desc = "Das Ende der Kolonien..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = secedeprovince value = 1751 which = USA }
command = { type = secedeprovince value = 875 which = USA }
command = { type = secedeprovince value = 899 which = USA }
command = { type = secedeprovince value = 898 which = USA }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000005
random = no
country = HOL

trigger = {
}

name = "Endwar Szenario."
desc = "Das Ende der Kolonien..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = secedeprovince value = 801 which = USA }
command = { type = secedeprovince value = 874 which = USA }
command = { type = trigger which = 10000006 }
command = { type = trigger which = 10000007 }
command = { type = trigger which = 10000008 }
command = { type = trigger which = 10000009 }
command = { type = trigger which = 10000010 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000006
random = no
country = HON

trigger = {
}

name = "Endwar Szenario."
desc = "Formierung der Blöcke..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = alliance which = SAL }
command = { type = alliance which = GUA }
command = { type = alliance which = PAN }
command = { type = alliance which = COS }
command = { type = alliance which = NIC }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000007
random = no
country = BRA

trigger = {
}

name = "Endwar Szenario."
desc = "Formierung der Blöcke..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = alliance which = URU }
command = { type = alliance which = BOL }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000008
random = no
country = ARG

trigger = {
}

name = "Endwar Szenario."
desc = "Formierung der Blöcke..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = alliance which = CHL }
command = { type = alliance which = PAR }
command = { type = alliance which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000009
random = no
country = VEN

trigger = {
}

name = "Endwar Szenario."
desc = "Formierung der Blöcke..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = alliance which = COL }
command = { type = alliance which = ECU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000010
random = no
country = CUB

trigger = {
}

name = "Endwar Szenario."
desc = "Formierung der Blöcke..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = alliance which = DOM }
command = { type = alliance which = HAI }
command = { type = trigger which = 10000026 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000011
random = no
country = USA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000012
random = no
country = U21

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000013
random = no
country = CAN

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000014
random = no
country = TEX

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000015
random = no
country = U64

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000016
random = no
country = CSA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000017
random = no
country = U22

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000018
random = no
country = CAL

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000019
random = no
country = U42

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000020
random = no
country = MEX

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000021
random = no
country = GUA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000022
random = no
country = CUB

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = COL }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000023
random = no
country = COL

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = BRA }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000024
random = no
country = BRA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = PRU }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000025
random = no
country = PRU

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = war which = U21 }
command = { type = war which = CAN }
command = { type = war which = TEX }
command = { type = war which = U64 }
command = { type = war which = CSA }
command = { type = war which = U22 }
command = { type = war which = CAL }
command = { type = war which = U42 }
command = { type = war which = MEX }
command = { type = war which = GUA }
command = { type = war which = CUB }
command = { type = war which = COL }
command = { type = war which = BRA }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000026
random = no
country = USA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = trigger which = 10000011 }
command = { type = trigger which = 10000012 }
command = { type = trigger which = 10000013 }
command = { type = trigger which = 10000014 }
command = { type = trigger which = 10000015 }
command = { type = trigger which = 10000016 }
command = { type = trigger which = 10000017 }
command = { type = trigger which = 10000018 }
command = { type = trigger which = 10000019 }
command = { type = trigger which = 10000020 }
command = { type = trigger which = 10000021 }
command = { type = trigger which = 10000022 }
command = { type = trigger which = 10000023 }
command = { type = trigger which = 10000024 }
command = { type = trigger which = 10000025 }
command = { type = trigger which = 10000027 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000027
random = no
country = USA

trigger = {
}

name = "Endwar Szenario."
desc = "Der Krieg beginnt..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = dissent value = -100 }
}
}
#########################################################################
# Staaten von Amerika
#########################################################################
event = {
id = 10000029
random = no
country = USA

trigger = {
}
date = { day = 1 month = january year = 1936 }

name = "Endwar Szenario."
desc = "Trauen oder es lieber lassen?..."
style = 0
picture = ""

action_a = {
name = "Bürgerkrieg!"
ai_chance = 100
command = { type = trigger which = 10000000 }
}
}[/spoiler:3utmrzek]

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Mehr
8 Jahre 8 Monate her #2 von trini696
Bitte natürlich um Kritik und Anregungen zum Ausbau^^ :dmp_108:

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8 Jahre 8 Monate her #3 von Banfield
hallo und :dmp_116:

ich hab die kette jetzt nur überflogen, du zündest da ganz schon an :D :dmp_19:

Sommeroffensive beendet, Sieg UdSSR am 15. Spieltag
Ein Hearts of Iron 3, TFH - Black ICE MP

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8 Jahre 8 Monate her #4 von trini696
Ja, das soll sone Art "Survival" sein...

die eigentliche Herrausvorderung sind dann aber die Rebellen Einheiten, ich spiel die Kette grade mit den Staaten durch, bei mir sind da schon mal 20er stacks Rebellen zusammengekommen.

Mir ist aber grade aufgefallen das die Events noch feineinstellungen brauchen.

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8 Jahre 8 Monate her #5 von Banfield
bitte mach einmal ein paar screens bin neugierig

Sommeroffensive beendet, Sieg UdSSR am 15. Spieltag
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8 Jahre 8 Monate her #6 von Guderian
ne frage wofür soll das sein, für welches Spiel?
denn die UXX Countries sind bei jedem Spiel andere

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8 Jahre 8 Monate her #7 von trini696
Also hier ein paar Screens aus meiner "Oldsavegame" datei... beim aktuellen hab ich Nord Amerika schon geklärt...

Hier existiert Kanada schon nicht mehr, und durch die Rebellen wurder der Staat "Quebec" ausgerufe, welchem ich natürlcih promt auch den Krieg erklärte...
[spoiler:2bquqodi] [/spoiler:2bquqodi]

Hier issn gutes Beispiel für die Unmengen an Rebellen Einheiten die durch die große Dissent bei der AI entstehen...
[spoiler:2bquqodi] [/spoiler:2bquqodi]

Jetzt noch ein Bild von Südwest Amerika... die Rebellen sind von Mexiko bis an diese Grenzen gezogen...
[spoiler:2bquqodi] [/spoiler:2bquqodi]

Das ist ein Block von Südamerika, mit Argentinien...
[spoiler:2bquqodi] [/spoiler:2bquqodi]

Und hier nochmal die Diploansicht aus amerikanischer Sicht...
[spoiler:2bquqodi] [/spoiler:2bquqodi]

:dmp_17:

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8 Jahre 8 Monate her #8 von trini696
@ Guderian,
wie bereits oben genannt,

AoD 1.04 mit der Coldwar Extension...

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8 Jahre 8 Monate her #9 von Guderian

trini696 schrieb: @ Guderian,
wie bereits oben genannt,

AoD 1.04 mit der Coldwar Extension...

da stand das du es darunter gebastelt hast, aber nicht das du es dafür entworfen hast^^
das eine bedingt nicht zwangsläufig das andere ;)

aber nette event-Kette :dmp_35:

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8 Jahre 8 Monate her #10 von trini696
Da haste recht^^
danke^^

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