[HoI2 Arma] Bugreport Patch 1.2

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10 Jahre 10 Monate her #1 von He-Man
Bugliste taken from Paradox forum:

http://forum.paradoxplaza.com/forum/sho ... p?t=347671

jeffery clark schrieb: Arma 1.2 cumulative bug list
1) paradrop mission effeciency decreases instead of increases with the research of relevant air and land doctrine techs-worked in 1.1. Specifically, if researched techs provide mission efficiency X the current paradrop penalty equals X when it should be 1-X (CAN ONLY COMPLETELY BE FIXED BY PI-workaround is available).
MAJOR BUG PROBABLY EASILY FIXED

2) clicking on the Izmir-Dardanelles strait still causes a crash to desktop.
MAJOR BUG EASILY FIXED. Correct the "blockade sea zone" in the text file.

3) changing mission orders for air units while they are in battle may cause crash to desktop. Specifically, if air units are in the midst of performing a combat mission, pausing, selecting the air units, setting mission to none, deselecting them, and clicking on active battles tab can cause CTD. (MAJOR BUG)

4) convoy_defense_eff does not have any impact on convoy raiding or the defense of convoys-bug also present in Doomsday (CAN ONLY BE FIXED BY PI). According to MartinBG after extensive testing, convoy raiding missions have 3 stages:
a) convoy detection by attacker. This increases with convoy_raiding efficiency, but is not lowered by convoy_defense_eff
b) determination by attacker if detected convoy is too heavily protected. Again better convoy_raiding efficiency increases attacker ability to override this, but better convoy_defense_eff has no effect.
c) determination of transport/escort losses and damage to raiders. Again the number of convoys/escorts sunk increases with convoy_raiding efficiency but is not effected by convoy_defense_eff nor is raider damage.
POSSIBLY MAJOR BUG THAT IS PROBABLY NOT EASILY FIXED

5) division upgrade completion percents are not displayed in statistics subfolders (only brigades)-worked in 1.1 (CAN ONLY BE FIXED BY PI)
MODERATE BUG PROBABLY EASILY FIXED

6) mission clock default sometimes displays wrong time, even times that are in the game past-also problem in 1.1, but apparently not in Doomsday (CAN ONLY BE FIXED BY PI)
MODERATE BUG THAT IS PROBABLY NOT EASILY FIXED

7) Problem remains unresolved with leaderless puppets. Unless a game is saved and reloaded between the annexation and liberation/puppeting of a country, only "slept" leaders are available to the puppet and previously active leaders are lost. This is particularly debilitating to Nationalist China and other Chinese faction-states when they become puppets, because they produce many units and have no "slept" leaders. According to Martin BG, the cause of this bug is that after annexing a country the leaders are not removed from the game memory, so they cannot be assigned to the liberated/puppeted country using the standard release procedure. Work-arounds can be scripted to cover specific cases, but the global bug can only be fixed by changing the "un-moddable" .exe files.
Two possible solutions:
a) Remove all leaders of a country from game memory when the country is annexed. The said country's leaders will then be reassigned to its liberated/puppeted counterpart using the basic parameters from the leaders files (previous experience and acquired traits will be lost).
b) Reassign leaders of annexed country left in memory to the liberated/puppeted country after its release. In this case all leaders will preserve gained traits, experience, and battle history.
MODERATE BUG THAT IS PROBABLY EASILY FIXED

8) ghost fleet proliferation problem not entirely fixed. (CAN ONLY BE FIXED BY PI). Unattached naval brigades in production queue intended for deployed ships that are subsequently sunk generate ghost fleets on a daily basis. This is only partially offset by the automatic elmination of one ghost fleet per day and the assignment of the offending naval bridage(s) to the next ship produced. Blue Emu suggests a complete fix would be to restrict AI naval brigade production only to ships added to the production queue, and not allow the production of spare brigades to be attached to already deployed ships (that might be sunk before the brigade is produced). This might also require editting the .inc files to have all starting ships already equipped with naval brigades.
MODERATE BUG THAT IS PROBABLY EASILY FIXED

9) If you have enabled Tech Team Takeover and the player/AI releases an annexed country while the player/AI is currently using one of its tech teams for a research project, the game system stops researching the project but still "thinks" it is. This prevents the player/AI from restarting research on that project (players receive a "We are already researching this" message) and starting subsequent projects for which said project is a prerequisite. (CAN ONLY BE FIXED BY PI). Can be manually edited in saved game, but can really hurt the AI in Tech Team Takeover mode since player does not readily monitor AI research.
MAJOR BUG IN TECH TEAM TAKEOVER GAMES

10) problem with off-board Japanese manpower giving Japan far too much manpower. Possible problem is that off-board manpower is not properly modified by variables that limit the use of foreign manpower. Also the actual manpower increase displayed on the message is incorrect.
MODERATE BUG THAT IS PROBABLY EASILY FIXED

11) Land, naval, leader XP gain reverted back to 1.0 values instead of using 1.1 values (Is this change intentional?) EASY FIX BUT IS THIS A BUG?

12) Land fort and coastal fort effectiveness reverted back to 1.0 values instead of using 1.1 values (Is this change intentional?) EASY FIX BUT IS THIS A BUG?

13) German surrender event does not give tech_teams to victor either way
MODERATE BUG

14) Death-dates in the AI switching events in /db/events all set to 1948 rather than 1963-also problem in 1.1
MODERATE BUG

15) In Event 2624, one of the two initial Bitter Peace events, Option A disables Event 2624 and Option B disables Event 2645. In the second initial BP event, Event 2645, both Options A and B disable Event 2624. As neither 2624 nor 2645 are persistent there's no reason for 2624 to disable itself (Event 2624 Option A). Based on this logic, Event 2624 option A should be changed to disable event 2645 not 2624.
POSSIBLY MODERATE BUG THAT IS EASILY FIXED

16) Resources in island depots of puppets without transports are shipped by the controlling country's transports to the controlling country's capital without any reduction in the depot's resource totals. This bug apparently appeared in the version of Doomsday or Armageddon where many of the land connections between adjacent islands were removed. Probable fix is to give all puppets with island possessions transports at beginning of game and after their creation.
MODERATE BUG WITH EASY FIX

17) If a supply depot has oil, but no supplies, air units using that depot have oil and are unsupplied (presumably WAD). However, oil-using ground units and naval units using that depot are both unsupplied and out of oil (presumably a bug).
MINOR/MODERATE BUG

18) Bought units (both land and air) do not upgrade with increasing techs of buying nation
MODERATE BUG OR WORKING AS DESIGNED?

19) AI-controlled countries will conduct scripted espionage missions even if there are no spies in the target country.
MINOR BUG THAT IS PROBABLY EASILY FIXED

20) Wake Leader command used in several events has been broken since HOI2 release (workaround exists), Wake Leader does not work because the leader to be waken is not in the game memory, but in the leader files that are read only at the start of a new Scenario and on a country's liberation.
MINOR BUG THAT MAY BE HARD TO FIX

21) Leaders of militarily controlled allies or puppets that are manually promoted before their historic promotion date will automatically demote to their historic rank when this is checked (each year?). Gormadoc says this is not an easy fix because there are two systems (human- and AI-controlled) to promote leaders that come into conflict in militarily controlled AI countries. During leader rank/promotion checks, the AI overrides manual promotions because the player may eventually release the miltarily controlled country. The easiest fix would be to remove the ability to manually promote the leaders of militarily controlled countries, which would not be popular with many players.
MINOR BUG THAT IS PROBABLY HARD TO FIX

22) The current manpower cost of a fighter escort brigade is still 1.0 as if it were a full air squadron instead of a brigade attachment. Should it be lower (e.g., 0.33 manpower) or is this working as designed?
EASY FIX, BUT IS THIS A BUG?

23) Attached brigades that are detached in some puppet countries, can only be reattached to another unit with the borders of this puppet country (e.g., Japanese brigade reassignments in Manchukuo) Worked in Doomsday but not in Armageddon (not sure whether 1.1 or 1.2). This bug is not completely confirmed. If it is a bug, the extent is not known known.
MODERATE BUG IF PRESENT, BUT NOT WELL-DEFINED

24) Spymessage string reversed for Delay techteam, the initiating country string is not shown in the succeed delay techteam message, names still reversed-also problem in 1.1.
MINOR BUG

25) The progress of battles involving only military controlled countries is shown in the active combats display only if there is at least one battle occurring somewhere that includes forces of the player's home country.
(MINOR BUG)

26) Land Division subfolder of Statistics folder and tool tip for selecting groups of units in map view do not properly show the number of days said units are in offenisve supply. Instead of getting the correct message of "supplied for an offensive for X days", the message is literally "supplied for an offensive for ays". This does work properly in the tool tip when selecting single units in map view.
(MINOR BUG)

27) colors and shapes of some plane sprites are wrong. Also some air sprites appear as ghost images (e.g., ME109 fighter and CAS are not solid graphics and instead appear faint and flicker). See CDCP fix
(MINOR BUG, EASILY FIXED)

28) bug in doomsdaytext.csv: "Elastic Defence Specialist" leader trait is not translated in other languages and apparently does not exist in the German version. Also all other leader trait codes end in an "X" except this trait, which may also be a bug.
(MINOR BUG, EASILY FIXED)

29) stats for nuclear carrier and modern carrier are reversed. In db\units\division\carrier.txt file the two last carrier models need to be swapped so nuclear is last.
MINOR BUG, EASY FIX

30) the tech team picture for Boris Shaposhnikov (T3705) is not really Boris-worked in Doomsday
MINOR BUG, EASY FIX

31) in ships sunk subfolder of statistics folder ships sunk by "aircrafts" should be changed to "aircraft" (SMALL BUG, EASILY FIXED)

32) REQUEST: Have a "Decreasing Partisan Activity" YES or NO option in the upfront game options similar to Full IC and Tech Team TakeOver

33) REQUEST: Add Wilhelm Mohnke as German major general in 1944 with
Panzer leader and offensive doctrine skills. Starting skill 3 and maximum skill 7
Last edited by jeffery clark : 30-04-2008 at 22:10.
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