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Battlefield: Europe Battlefield: Europe Beliebt

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JSGME wird dringend zur Installation empfohlen (JSGM und Installationsanleitung in der zip enthalten)

Empfohlene Schwierigkeitsgrad: Allgemein (für erfahrene Spieler)

V 1.9

Changes in v1.9

- The invasion of Denmark and Norway in 1940 is added as an extra (small scale) scenario, just before the invasion of France
- The big scenario now comes with three difficulty levels: "realistic" (the normal difficulty level of the previous versions), "medium" (one third of the Allied reinforcements are removed) and "easy" (two thirds of the Allied reinforcements are removed) - "realistic" is intended for highly skilled and experienced players, "medium" is for average/skilled new players and for those veteran players of the mod who failed to achieve anything better than a draw in the previous versions, and "easy" is for casual players and for those veteran players of the mod who failed to achieve even a draw
- A better balanced version of the big sceanario for mulitplayer use (based on the "easy" version of the scenario)
- Order of battle is further revised, with more accurate unit types and numbers for both sides
- Most units move slower on soft (snowy and muddy) terrain
- "Wide tracked" movement added: units with this movement type can move faster on soft terrain due to their wider tracks which results in lower ground pressure per square inch (e.g. T-34, KV-1, Tiger, Panther, Churchill and their derivatives)
- "Desert tracked" movement added: tracked units have to be "tropicalized" (with improved air filters and cooling installed) i.e. upgraded to a similar unit with different movement type for free for optimal movement on desert and dunes terrain, however, these are comparably slower on clear and countryside terrain (units with "wide tracked" movement are not affected as they already have better mobility on soft terrain)
- Increased road movement speed: units with tracked, wide tracked, desert tracked, leg and halftrack movement can now move 20-40% faster on dry roads (effective use of the road network is now more important)
- Camo trait added to towed AT guns (up to 75 mm), towed AT guns cannot capture cities and cannot get air transport
- The capture of Stalingrad now provides a prestige reward and can reduce the number of Soviet reinforcements (as long as the city is held by the Axis)
- Allied bombing raids against German cities cost two times more prestige penalty (neglecting the air defense of the Reich has more serious consequencies)
- The "living battlefield" concept is further improved: cities will get visibly damaged or destroyed as a result of the horrors of war - and even a volcano will erupt at some point!
- Map is slightly improved at certain key areas (more precise geographically)
- Several new or modified units are added to both sides
- Some more German wonder weapons are added, especially to players on the losing side and towards the end of the war
- Light AA guns are a bit more effective against ground targets
- Heavy artillery has a bit higher ground defense and rate of fire
- Units equipped only with light machine guns (like Panzer I or early Hurricane or Spitfire) can no longer attack hard (armoured) targets
- Some obsolete and out of production units got the "noreplace" trait (some of these can be upgraded though, to a newer type)
- Lots of other small (or bigger) fixes and changes

Players can also start the big scenario at later stages by installing some save game files. In these I tried to recreate the overall historical situation as much as possible. These are mainly for those who got bored of achieving the "easy" victory starting in June 1941. The stages are:

...Moscow/Crusader, 1941
...Stalingrad/El Alamein, 1942
...Kursk/Sicily, 1943
...Normandy/Bagration, 1944

The game difficulty is set at General. Obviously, the later you start the scenario the harder it is to achieve any kind of victory and in the final one(s) a draw is the only realistic aim.

In order to get them you have to copy the save game files in the zip to your ...DocumentsMy GamesPanzer CorpsSave folder, where the game keeps the save games and just load them.

V 1.8

(1153 Downloads gesamt)

Changes in v1.8
- in-family unit upgrade charts added to the library section
- Rate of Fire information added to the library section
- partisan war in Yugoslavia improved with pro-Axis Chetniks and Tito's Communist Partisans fighting each other
- some weak understrength partisan and commando units now have the camo trait (can only be spotted by a ground unit next to them)
- number of Fallschirmjager units on the map at the start is reduced to 1
- to compensate the above a Brandenburger unit is added in turn 4 (understrength elite infiltrators/scouts/paratroopers/commandos with camo trait)
- ground unit movement ranges fine tuned (mostly slowed down in bad weather)
- hills, mountains and forests now have the lowsup trait meaning these terrain types will provide less ammo and fuel to ground units when resupplying
- number of Allied recon units increased
- Middle East terrain improved, also probably harder to capture this area
- number of Soviet air units increased by approximately 50% to better reflect historical ratios
- late model upgrades added for Tiger I and Tiger II with better reliablility (more movement range/max fuel)
- late war Italian fighters more expensive
- a few new units added
- overall difficulty increased...

V 1.7

(480 Downloads gesamt)

Changes in v1.7

- Reported issues of v1.6 are fixed
- More random German hero portraits and names added from danijocker90's set for more variation and less clones
- Naval invasions significantly harder: max naval transports reduced to 8 (from 14), England is better defended
- Air reconnaissance units added
- Number of Soviet units increased, but they have less overall experience
- A few new or modified units added, especially more Land Lease units and new units from the PzC v1.25 patch
- Map extended to include Basra and a part of the Arab Gulf in the Middle East
- Map of declared minefields around England added to the Library
- AA units are rebalanced:
- Many light AA units are now AA/AT multipurpose
- AA units are no longer in the same upgrade family
- Number of AA units is rebalanced, the 2cm one being by far the most numerous in 1941
- Some more heavy AA units are added later during the scenario to counter the Allied air offensive, but only if England is not captured by the player
- Female historical heroes (heroines) added to the Soviets
- The long siege of Leningrad is added as an option
- Movement values revised, especially during winter
- More movement and attack sounds are added from VPaulus' RSM mod
- Players can now start the big scenario at later stages by installing some save game files. In these I tried to recreate the overall historical situation as much as possible. These are mainly for those who got bored of achieving the "easy" victory starting in June 1941. The stages are:

...Moscow/Crusader, 1941
...Stalingrad/El Alamein, 1942
...Kursk/Sicily, 1943
...Normandy/Bagration, 1944

The game difficulty is set at General. Obviously, the later you start the scenario the harder it is to achieve any kind of victory and in the final one(s) a draw is the only realistic aim.

In order to get them you have to copy the save game files in the zip to your ...DocumentsMy GamesPanzer CorpsSave folder, where the game keeps the save games and just load them.

.......

King George VI would never leave the Buckingham Palace. Even as the Panzergrenadiers are storming the building he broadcasts a final desperate radio message ordering his Nation to fight the Geman invaders.


More than 800,000 women served in the Soviet Armed Forces in WW2, 89 of them eventually recieved the highest award, the Hero of the Soviet Union. Finally it was time to fix my previous unacceptable ignorance and add a few historical female Soviet heroes (heroines) to the mod.

V 1.6

(503 Downloads gesamt)

- Naval mines now have the minefield trait meaning that they will remain visible on the map once discovered. Unfortunately the minefield trait also has the side effect that they cannot attack enemy ships actively, severly limiting their effectiveness. As a result there will be more Allied naval mines on the map to preserve the existing balance of the mod. Historical account shows that the British deployed some 160,000 (!) defensive naval mines during WW2. Contrary to popular belief though (HINT!), nearly half of those were deployed in the so-called Northern Barrier (north of British Isles) to disrupt the passage of the U-boats to the Atlantic Ocean. Note that historically the British continued to deploy defensive naval mines around England well into 1943, so even if you search the area early in the scenario you might still bump into mines deployed later.

- Snow-free areas extended to include most of the Mediterranean like Southern Italy, Sicily, Greece, etc.
- Several new or modified units added including late war infantry for most nations
- Victory objectives are more visible on strategic map
- The number of British fighters appearing at Malta as reinforcements can now be reduced by sinking British carriers and merchants near the island as soon as possible, or even before they would reach it
- Localization incompatibility fixed (hopefully): the mod is still in English only but due to the previously missing (un-modded) localization files some texts were not displayed (or were displayed erroneusly, such as the names of some rivers on the map) if the player changed to a language other than English in the main menu of the game
- List of in-family unit upgrade options added to the library in a seperate section.
- Finland will quit the war (disarm) if the Soviet Union is defeated, or if Moscow AND Leningrad is owned by the Soviets at or any time after August, 1944 (the time of the Finnish armistice). Historically Finland was not a full member of the Axis (it never signed the Tripartite Pact), it only joined Operation Barbarossa to recover its lost territories from the USSR, so using them against the British after the defeat of the Soviets would be unrealistic.
- Players ending up on the losing path (both England and Russia still undefeated in 1944) get more support so achieving a draw is somewhat easier.
- Intelligence data showing the position and number of enemy units in turn 1 is added to the library.
- Three excellent After Action Reports written by players are added to the Library. With many thanks to GeneralWerner and JimmyC.
- Allied paratroopers now appear on the map supressed and unable to move for a turn.
- Partisans can appear in Crete and Poland.
- Players can now start the big scenario at later stages by installing some save game files. In these I tried to recreate the overall historical situation as much as possible. These are mainly for those who got bored of achieving the "easy" victory starting in June 1941. The stages are:

...Moscow/Crusader, 1941
...Stalingrad/El Alamein, 1942
...Kursk/Sicily, 1943
...Normandy/Bagration, 1944

The game difficulty is set as General. Obviously, the later you start the scenario the harder it is to achieve any kind of victory and in the final one(s) a draw is the only realistic aim.
In order to get them you have to copy the save game files in the zip to your ...DocumentsMy GamesPanzer CorpsSave folder, where the game keeps the save games and just load them.

Unit stats changes:
- Most German tank hunters now belong to the Marder (light) or the StuGIII (medium) or the StuGIV (heavy) upgrade family. It helps the player to continuously upgrade the mobile anti tank units cheaper.
- Most recon units can now move 10, Kradschützen (motorcycles) is moved to recon class. Recon units are now much more useful in their intended role, thanks to their increased speed. Attack values standardized for units having the KwK/30 20 mm gun and a machine gun.
- T-34/42 added with slightly better armour than the T-34/41. T-34 types have +1 inititative.
- Hard attack of Pz.IVF-2/G increased by 1 to 15 - Marder IID and III hard attack increased by 1 to 15
- The difference between the Bf 109 F and Bf 109 G-2 is less significant: historically the early "Gustav" was not a real improvement having a more powerful but heavier engine, its performance was almost similar to that of the "Friedrich".
- Range (max fuel) of most fighters reduced due to the scale of the map. As a result Spitfires operating from England can hardly reach German airspace leaving the hapless Allied heavy bombers largely unescorted until the arrival of the Mustangs. However, the early Bf-109E also suffers from a shorter range.
- Early Bf 110 versions have better air attack (+2)
- Ju 87D/G air attack increased to (-)7
- The price of some late war tank hunters reduced
- Churchill tanks speed reduced to 3
- SU-100 Hard Attack increased to 21, ISU-122, IS-2 HA increased to 19
- SU-76 range increased to 3 in arty mode
- Wurfrahmen 40 range reduced to 1 (!!!), Soft Attack increased to 22. Historically this unit had a very limited range, only 2,200 meters when firing the early 28/32 cm rockets, thus the lower range.
- Soft attack of American heavy bombers reduced (back to vanilla values)
- Strongpoints have (attack) range 1 so that now they can attack enemy units on adjacent hexes without suffering losses, similarily to Forts. Their stats are also increased slightly so now it might worth purchasing the Strongpoint Construction unit, which is also cheaper.
- Soviet Marines added

V 1.5

(804 Downloads gesamt)

- Air War over Germany is rebalanced (harder and hopefully more accurate historically), first introduced in scenario 3

- Allies will attempt to recapture most major victory objectives taken by the Axis

- the territory of Vichy French Free Zone/Zone Libre and Vichy North Africa will be neutral (unaccessible) until November 1942 - no more unhistorical turtling in Tunisia before the Allied invasion

- Axis OOBs revised, several units changed, Italy gets less units early on

- Italy would defect after the loss of Sicily, as a result most Italian units disappear from the map, but then a few will re-appear to simulate the formation of the pro-German RSI forces

- Maximum prestige awarded for Axis naval units in the North Atlantic convoy routes is capped at 200 instead of 250

- Torpedo boats (German Schnellboote, Italian MAS) are changed: they cannot attack submarines, but more effective against surface ships with recon move added. Historically these were equipped with only 2-4 torpedoes and 1-2 machine guns therefore they were not very useful against submarines. However, these fast motor boats are now good for hit-and-run attacks thanks to their recon move, but can also be used to scout enemy naval minefileds and coastal defenses.

- Italian Decima Flottiglia MAS added: this elite naval unit mainly operated with frogmen and manned torpedoes, achieving some great successes in the Mediterranean. The frogmen were usually carried to their area of operations by convetional submarines, so this is a multi-multipurpose unit which can be switched back to its carrier for more speed.

- the 'Second Blitz' is implemented: V1/V2 rockets are only given if there are no Axis held victory objective cities in England. Also they are less effective against ground targets and have reduced range, but can generate 100 prestige points if they can reach a victory objective city in England (most likely London).

- several more cities in Germany, France, Belgium and the Netherlands are added

- ocean/sea tiles are changed

- Minor Axis awards added

- all Axis units are named

- several issues reported by players are fixed

V1.4

(525 Downloads gesamt)

- einige Fragen von Spielern zu Szenario 4 sind behoben

- weitere Varianten der FW 190A hinzugefügt (A-1, A-2, A-5, A-8)

- deutsche Zufallsmarinehelden hinzugefügt

- Zufallshelden für Kroatien, Bulgarien, Slowakei und Spanien (Blaue Division) eingfügt

- schnellerer Transport von Einheiten (Bewegungsgeschwindigkeit von Zügen deutlich erhöht,

Bewegungsgeschwindigkeit der Ju 52 erhöht)

- stärkere Verteidigung von Leningrad und Gibraltar

- der Luftkrieg über Deutschland ist implementiert

- deutsches Radar hinzugefügt

- Abschnitte ''Regeländerungen'' und ''Spieltipps & Tricks'' der Bibliothek hinzugefügt

- es ist schwieriger durch eine Besetzung der Strandhexfelder, Landungen der Allierten zu stoppen

V.1.3

(555 Downloads gesamt)

- Mehrzweck-U-Boote hinzugefügt (taucht, untergetaucht und sinkend)

- Neue Spielregeln und Anpassung im Gameplay

- Spannende Wendungen im Spiel und neue taktische Umgebung im Spiel

- aktualisierte Fahnen

- AA-Fähigkeit von Panzern und AFVs entfernt

- Operation Anvil - Die Landung der Alliierten in Südfrankreich als neues Szenario

- Mehrere neue Einheiten hinzugefügt oder geändert

- Kampagne End Sound & Vision aufgerüstet

- Verschiedene andere Änderungen und Fixes in Szenario 4 und in der Ausrüstungsdatei

Version 1.9
Dateigröße 417.49 MB
System Panzercorps
Downloads 4.619
Sprache Englisch
Autor McGuba
Erstelldatum 10.06.2014
Änderungsdatum 23.11.2017

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